AI Insights · Timothy · October 2022
Top 5 Final Fantasy Games Performance on Unified Platform in Uruguay, Q3 2022
In Q3 2022, top Final Fantasy games in Uruguay showed varied performance in weekly downloads, revenue, and active users, with some apps experiencing steady trends while others fluctuated.
In the third quarter of 2022, the performance of the top Final Fantasy games on a unified platform in Uruguay exhibited diverse trends in weekly downloads, revenue, and active users. These insights, derived from Sensor Tower data, provide a comprehensive view of how each game fared during this period.
FINAL FANTASY BRAVE EXVIUS had a roller-coaster quarter in terms of weekly revenue, starting at approximately $54 and peaking at $116 in the week of July 11. The game saw a notable dip in revenue towards the end of the quarter, closing at around $68 in the last week of September. Weekly downloads fluctuated modestly, with a high of 21 in mid-July and a low of 3 in mid-September. Active users showed some stability, peaking at 33 in early July and ending the quarter with 25.
DISSIDIA FINAL FANTASY OO experienced significant variability in weekly revenue, with a notable peak at $53 in mid-July before stabilizing to around $2 for the remainder of the quarter. Downloads showed inconsistency, hitting a high of 19 in late June but dropping to zero towards the end of the quarter. Active users remained steady at around 20 in late June and early July.
FINAL FANTASY BE:WOTV saw a varied revenue trend, starting at $115 and peaking at $180 in early July. The revenue dipped significantly mid-quarter but rebounded to around $104 in mid-September. Downloads were non-existent for most of the quarter, except for a spike to 29 in mid-September. Active users increased from 10 to 34 towards the end of the quarter.
Final Fantasy XV: A New Empire had a relatively stable revenue pattern with a notable peak at $85 in late July. The downloads remained low, peaking at 8 in mid-July and tapering off towards the end of the quarter.
FFVII THE FIRST SOLDIER showed minimal activity in terms of weekly revenue, remaining at zero throughout the quarter. Downloads were sparse, peaking at 5 in early July and dropping to 1 towards the end of August.
For more detailed insights and data, visit Sensor Tower.